Students’ Perception of Guessing Game Use in Learning Vocabulary at SMPK Ignatius Slamet Riyadi

Lamhot Naibaho

Yosefa Ambrosia

Universitas Kristen Indonesia


The objective of the current study is to describe the students’ perception on the application of guessing game as a pedagogical device for learning EFL vocabulary. This survey method employed a questionnaire. The participants were 30 students of SMPK Igantius Slamet Riyadi. After analyzing the data and interpreting the findings, the results reveal that (1) the guessing game method was an ineffective way for mastering the English vocabulary, 58.91% out of 30 students disagreed. This is caused by the fact that (2) only a half of respondents experienced that guessing game was interesting (56.00%) and beneficial  (59.59%). Only the easiness of guessing game received a positively moderate response (62.30%). To acquire the same frame of reference on the guessing game method as a conceptually influential procedure, a comprehensive study with a broader sample needs to be executed. Finally, it is hoped that the current report can address and provide informative data of the description of teaching and learning English atmosphere using guessing game method, so that it can be taken into account during the process of material selection, teaching procedure, and vocabulary material design by the English teacher at SMPK Ignatius Slamet Riyadi.  

Keywords : guessing game, vocabulary, perceptions

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Note: This article was presented UKI English Education Department Collegiate Forum held on Friday, August 11, 2017


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